A Combo Attack System for a Mage Character

Project Overview
Project Type: Personal
Focus: Combo Attack System, Animation State Machines,
Animation Montages
Role: Technical Designer
Game Engine: Unreal 5
Language: Unreal Blueprint
Description:
The focus of this project is on using animation sequences to create a combo attack system.
The system supports keyboard-only, keyboard with mouse, and controller.
Controls:
- WSAD / Left Joystick = Move
- Space / (Controller A) = Jump
- J / Left Mouse Button / (Controller X) = Normal Attack
- K / Right Mouse Button / (Controller Y) = Charge Attack
- L / Middle Mouse Button / (Controller B) = Skill
- Left Alt / (Controller RB) = Evade
- I / (Controller LT) = Guard
- Left Shift / (Controller LB) = Accelerate
Features:
▪ Animation Montages with Root Motion
▪ Combo Attack Map Design
▪ Combo Attack Input Detection
▪ Animation Notifies and Notify States
▪ Weapon Damage Collision - Sword Trace
▪ Weapon Damage Collision - Basic Shape Trace
▪ Special FX for Charge Attack and Skill